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![]() THE MOTH WEAPONS SURVIVAL LIFE ON TITAN DOWNLOADS SITE SERVICES LINKS ONLINE PLAY OFFLINE CHALLENGES ![]() |
Two Types Of TradingThere are two reasons to run supplies from one place to another:
Trading PrinciplesThere are three aspects of trading to be condidered:
EquipmentYou absolutely need a pod. The bigger the pod the better. A drone and Radar Level 3 will enable you to do a little scavenging on the side. There's no better margin than scavenging's 100%. You should also give priority to upgrading your engine and cell for maximum speed with fewer stops at Light Wells. Try to avoid using Auto-Pilot. Learn to dock manually. This will really save your bacon when you're trying to outrun a pirate. Consider buying a Neo-Tiger over a Hawk for its superior speed. Most pirates will be flying the slower Hawk. Using MessagesKeep an eye open for messages like *Calling Traders*. These messages set up routes with higher than usual margins, but only for a short period as every other Trader on Titan has recieved the same message. Open the message and target the 'Subject' to find the supplier. Target the 'Sender' to target the buyer. It's a good idea to target them both and look at their respective locations on the 'Buildings Menu' map. Is it too much distance? Too many pirates? If not, then load up as much as you can and get as much money as you can from the route before the buyer's cash is gone. Using Trade MenusAll Trading Posts have a 'Needs List' and a 'Sales List'. The Needs list shows a menu of places and what items they need. The Sales list shows where you can get items. Both lists offer a 'Target' function. Use it. This puts the buildings in your 'Building Menu'. Go to your Building Menu and lock in important buildings. The Sales list has a 'Mode' button. This button toggles between the nearest supplier of a given item and the cheapest supplier of the same item. Always give preference to the cheapest supplier to increase your margin. It always pays to know a nearby place to sell your goods in case your planned buyer runs out of money. Know your geography and the type of businesses that will pay well for your goods. Check out my updated Table of Trade Items to get an idea of consistent buyers of various goods. Route ClearingOn particularly dangerous runs, you may want to clear the route before you take a lot of valuable cargo through it. Take a single unit of cargo along the route and target and kill pirates along the way. Don't hesitate to jettison your cargo with the "J" key. Use the "Dump and Blast" technique described in my Dirty Pirate Tricks. Once you clear out some pirates, make a big run. More pirates will show up soon so take advantage of the lull. Don't hesistate to duck in buildings to raise your sheilds. Learn your geography well. If you're ducking a pirate, why not go into a building that will pay you top dollar for your cargo. Pirates aren't generally interested in traders with no cargo. A route with one tunnel included can really help in shaking potential pirates. Jettisoning your cargo in the middle of a tunnel prevents the game-generated Scavengers and Pirates from stealing it. They just don't pick up stuff in tunnels except right at the entrances. Even if your running a route in one crater, make a note of the nearest tunnel. You can dump your cargo safely in the tunnel, charge up and kill your pirate friends, and then return to your cargo. When Pirates Don't AttackEver wonder why a pirates sometimes target you and sometimes just ignore you? Well, there's a lot of reasons. To start with, pirates will not target you if you are carrying less than 10 units of Scrap Metal or Ore. Here are some other reasons a pirate may ignore you even though you are carrying a valuable load of cargo:
Special thanks to Yosemite Jane. |
TRADE
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